Thursday, August 13, 2009

Analyzing the Differences between the Two Kinds of Punches

By Al Case

When learning the martial arts, especially if you want to be effective, you need to learn the gains and limitations of the two kinds of punches. Knowing these punches will proscribe and dictate your combat strategy. Knowing these punches will effect your training and enlighten you as as a Martial Artist.

A thrusting punch is the first punch. To do a thrusting punch imagine a train running into something and going right on through. Simply, there is no back off, the punch hits, and the punch goes through.

Now, the problem with the thrusting punch is...what happens to all the cars behind the locomotive? They all stack up, collide and become a mess. Thus, the unstoppable power of a thrusting punch does risk becoming a mess.

Once delivered, a thrusting punch, is now entangled. The body behind the punch, unless the legs have moved the whole body forward, risks becoming unbalanced. Thrust, and you are forced to commit your body to the action, and possibly be overcommitted.

The second punch is a snapping punch. Imagine a jackhammer striking, but only once. It hits, leaves its weight, and backs off.

Now, the problem with the snapping punch is...not enough weight. The body doesn't have time to move into the action, and so does not commit weight to the punch. You retain balance while punching, but were you really effective?

Now, a thrusting punch is a strategy involving moving your body, using your entire weight, committing it to the action, and if you miss you're going to be out of place and unbalanced, and you're going to then have lots of problems. The snapping punch is a strategy where you make the strike, but don't always create enough hurt. The snapping punch gives less weight, but 95% of the weight will be left in the body of the opponent, a thrust punch commits weight, but takes fifty per cent of the shock back up the arm.

So we have to continuously assess which is better, the thrusting punch, or the snapping punch. Each punch has bad points and good, and you're going to have to gauge balance versus stability, commitment versus noncommitment, weight versus speed, weight left in the body versus weight backed up the arm, potential follow ups, positioning, and so on and so on. When you're done exploring all these possibilities, however, you're going to have the right punch for the right situation.

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